AVX Architect - VIRTUAL View: Gain
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Brands:
- AMX
- BSS Audio
Models:
- AVX Architect
Overview:
In this article we will explore the VIRTUAL view of AVX Architect and look at the Gain object.
To see a video of this article, click HERE.
Description:
The Gain object is found in the Virtual view, under the Mixers/Gains section of the audio processing objects.

The Gain object is the simplest way to adjust volume level, mute, or change a signal's polarity.
Double clicking on the Gain object will open its factory panel. By default, the object has one channel shown here.

Volume level can be adjusted with the fader or by pressing the bump up and down buttons.

A channel mute can be toggled by the button below the fader.

The signal polarity can be flipped by the P+ button at the top.

At the top of the factory panel, we see the object label name in the top-left corner.

In the right-hand corner is the lock button. When the lock button is red, the sliders and parameters on this control panel are locked and cannot be changed.

The button next to the lock button is the Selection Mode switch. Turning Selection Mode on allows us to select various parameters and copy them if we wanted them in a custom panel.

Dragging these parameters to the workspace will create a logic continuous control from the volume and a logic binary on/off for the mute. These can be tied to control ports or used with other logic.

In the PROPERTIES window, we can name the processing object, which will appear above the object in the workspace. The name and type displayed above the object in the workspace can also be hidden by unchecking these Show checkboxes.

Coordinates shows us where in the workspace this object is, and Size is the object box size in the workspace. Objects can also be changed by dragging them around in the workspace or by grabbing the handles to resize.

Allocation identifies the DSP in the system where this processing object resides. With multiple DSPs, you can choose the DSP where this processing will occur.

Under the OPTIONS section, we can change the number of channels on our object block. The value can be typed in directly or by using the bump up/down buttons. The lowest number is 1, and the highest number is 512, as is common with many of our processing objects.

The Individual Controls option is on by default. Selecting disabled will remove the individual channel controls.
The Master Controls option will add a master volume attenuator and mute that affects all the outputs. This can be useful for having a master volume controller over several zones or tying in a fire alarm control to mute all outputs.

Finally, we have an option for Auto-Unmute. By default, this option is off, and any muted channels will remain muted when the volume level is changed. This can be changed to have the channels unmute either only when the volume is boosted, or when either boosted or attenuated.

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