AVX Architect - VIRTUAL View: Graphic EQ
Table of Contents
Brands:
- AMX
- BSS Audio
Models:
- AVX Suite
Overview:
In this article, we will continue to explore the VIRTUAL view of AVX Architect and look at the Graphic EQ object.
To see a video of this article, click HERE.
Description:
The Graphic EQ is found in the virtual view, under the Equalization section of the audio processing objects. The Graphic EQ allows you to boost or cut predetermined frequency bands.

In the Graphic EQ Factory panel, we can see the specific frequency points listed here on the bottom of the sliders.

You may need to move the slider at the bottom to access all of the frequency bands.

The frequency points can be boosted or cut by clicking and moving the sliders, or incrementally by pressing the bump up or down buttons.

Below the frequencies, the Enable button will turn on the EQ processing and will affect all signals passing through the Graphic EQ.

Pressing the Flatten button will set all filters back to 0, clearing any changes that have been made.

The bandwidth, or Q, of all the filters can be set using this drop-down between Broad and Narrow filters.

At the top of the Factory panel, we see the object label name in the top-left corner.

In the right-hand corner, there's the lock button.

When red, these sliders and parameters are locked and cannot be changed.

The button next to the lock button is the Select Mode switch. When an object's default control panel is first opened, the panel is in control mode.

Changing to Select Mode, we can select various parameters and copy them if we wanted them in a custom panel.

In the PROPERTIES pane, we can name the processing object, which will appear above the object in the workspace.

The name and type displayed above the object in the workspace can also be hidden by unchecking these Show checkboxes.

Coordinates, is showing where in the workspace this object is, and Size is the object box size in the workspace. These can also be changed by dragging the object around in the workspace or grabbing the handles to resize.

Allocation is identifying which DSP in the system that this processing object is residing. With multiple DSPs, you can choose which DSP this processing will occur in.

Under the OPTIONS section, we can change the number of channels on our object block. The value can be typed directly in. The lowest number is 1, and the highest number is 512, as is common with many of our processing objects.

Finally, the number of bands for the EQ is selected here under OPTIONS, and can be set to 10, 15, or 30 total bands.

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