Wiring | AVX Architect
This video covers wiring basics in the virtual view and system view of AVX Architect. You’ll learn how digital wires represent connections between devices and processing objects, what the different wire colors mean, and the significance of dotted wires. Plus, we’ll share tips and tricks for wiring quickly and efficiently.
Transcript
In this video, we’re going to cover wiring basics in AVX Architect. AVX Architect uses different types of digital wires that function differently between the System and Virtual views. Let’s start with the System view. In the System View, our wires are purely representational. This means having wires connected and disconnected in this view will not actually affect audio or signal flow. It can be useful for documenting physical device connections and help us with troubleshooting.
Let’s talk about the various wire types you’ll see in the System View. Analog audio connections are represented by a purple wire. A digital signal like AES3 is a grey wire. GPIO wires for control ports are green. Ethernet connections, to a switch for example, are shown with blue wires. Fiber connections are shown with a lighter green wire like this connection between the two switches. BNC clock connections are orange. Improper connections will be a red color, for example if I try to connect this ethernet port of the switch to a GPIO output.
Now, let’s move over to our Virtual View. Remember the virtual view is where the actual programming happens, so these wires represent actual audio and logic routes. Our example here is using one processor and one expander. On the first line, our wires are all a solid light grey. These solid wires indicate that the connected objects exist on the same device. We have an analog input that goes into our expander here. It is then fed into a Dante output. The signal could then come back into our DSP through this Dante input, be fed through some processing objects, and go back out using a Dante output. Then the signal comes back in this Dante input of our expander to be fed to the analog output. The second line of this example shows essentially the same routing, but using privately routed Dante to go from the input on the expander to the processing on the DSP and back. These dotted wires are simply showing us that the connected objects exist on different devices, thus resulting in a networked connection. These same wiring concepts also apply to logic objects, as seen in this expander GPI going through a NOT gate before hitting the GPO of the DSP. Logic and GPIO control signals are indicated by the blue wiring color.
Here's some wiring tricks and shortcuts. To create a wire, simply click on one object’s input or output node, then click on another object’s node to create a wire. Wire’s can be deleted by either right clicking on the wire and selecting “Delete”, or by selecting the wire and pressing the Delete or Backspace button. You can do the same with multiple nodes by clicking and dragging to select more than one node. Wire splits can be created easily by pressing the number on your keyboard for the number of splits you need up to 9. You can also create a split on an already existing wire by double clicking anywhere on the wire to create an additional node. Now we’ve got another wire branching from the first that can feed to the next object. Multiple wire splits can be tied in simultaneously as well. With this object, I’ve split the wire to the first and last node. Now I can simply select the remaining nodes, then click and place the wires on to the already existing wire to add the splits. Finally, when you have multiple nodes selected, you can combine all of their wires to a single end point by pressing and holding the “C” key on your keyboard.