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Compression 101

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​​Question:​​

How do I setup my compressor?

​Answer:

Introduction

This paper offers a basic explanation of compression for beginners. If you've just purchased a compressor and aren't sure how to use it, or are considering the purchase of a compressor, this will help you understand what compressors are used for.

What a Compressor Does

Most types of signal processors such as reverbs, equalizers, and delays are designed to make an obvious change in the sound, but a compressor's action is much more subtle when used properly. Most listeners won't be aware that signal processing is being used. Only if you hear the original dynamic range of a signal and compare it to the compressed version will the effect be noticeable, yet compressors are essential in modern audio work.  Almost every lead vocal on a pop record is compressed during tracking or mixdown. Often the entire stereo mix maybe compressed or limited during the mastering process. Finally, when you hear the song on your favorite radio station, it passes through yet another compressor before it's transmitted.

A compressor/limiter is essentially an automatic volume control. Imagine an engineer with his hand on a fader and his eyes on an input level meter. As long as the meter stays below a certain point (the threshold), he leaves the fader all the way up and the gain is unchanged. The instant the sound gets louder, the engineer pulls down the fader by a certain amount. After the sound gets soft again, the engineer will push the fader back up. That's what the compressor is doing, except much faster and more accurately than humanly possible.

Paradoxically, by cutting the peak levels, a compressor allows you to raise the average level of a sound using the Output control to make it sound louder. By using the threshold and ratio controls, you can set a stable sound that will hold its position in the mix whether the singer is whispering or screaming.

What the Controls Do

Let's go back to the “engineer with his hand on a fader and eyes on the meter analogy. The front panel controls simply tell the “engineer" what rules he should follow.

[THRESHOLD] tells him how high the input meter can rise before he has to start pulling down the fader. If it's turned fully clockwise, he won't pull down his fader until the highest red LED comes on, if it's turned counter-clockwise, he'll have his hand on the fader even before the lowest green LED lights.

[RATIO] tells him how far he should “pull the fader down" when the signal is above the threshold level: should he pull it down just a little bit (compression) or pull the fader as far down as necessary to make sure the output level is never higher than the threshold (limiting)?

[OverEasy®] switch affects how he reacts as signal approaches and travels through the threshold: does he reduce it exactly by the ratio only after it crosses the threshold, or does he gradually ease into the full ratio as it passes through? The LEDs of the gain reduction meter tell you how much the “engineer" is pulling down the “fader" at any time. If these LEDs aren't on, his hands are in his pockets.

[ATTACK] and [RELEASE] controls involve the speed of the engineer's response. [ATTACK] Short attack times order the engineer to get his hands on the fader 1/10,000th of a second after he sees a too-loud signal; long attack times tell him to let transients less than 1/5th of a second pass. [RELEASE] tells the engineer how quickly he should push the fader back up again after a loud signal has stopped. When it's turned counter-clockwise ,he pushes the fader back up instantly and when it's full clockwise, he'll take longer to push his fader back up to unity gain.

[OUTPUT] gain control located after our “automatic engineer in the box."

[INPUT/OUTPUT] switch allows you to see the levels before the engineer does his job, or after.

The most important controls are the [THRESHOLD] and [RATIO] knobs. They both interact to get the effect you want, and that requires some experimenting. For example, if your average input signal is 0 dB, a ratio of 2:1 with a threshold of -12 dB will give you 6 dB of gain reduction, as will a ratio of infinity with a threshold of -6 dB. But the latter setting will sound more “squeezed" than the former.

Avoid Common Compressor Mistakes.

Extreme settings will lead to extreme results. If you set an infinite ratio and turn the threshold down to -40 dB, the compressor will do what it's being told to do: turn the level way down. If you then try to compensate by cranking the [OUTPUT] control to its maximum, you'll amplify the noise of your mixer, EQ ,Mic preamp, and the compressor itself. The noise will fade itself in whenever the input signal stops, resulting in the classic “pumping" and “breathing" problems. Noise is present in every system, and improper use of any compressor will amplify it to an obnoxious level.

If the ratio is set to 1:1, it doesn't matter where the [THRESHOLD] control is: the compressor is being told not to change the gain at all, even if it's above the threshold level. None of the REDUCTION LEDs will light, and you may as well have the compressor in BYPASS mode. Similarly, if the ratio is infinite and the threshold is high, or the input trim of the mixer or microphone preamp is too low, you will get no compression (and, if you raise the [OUTPUT] level control, you'll be amplifying the noise floor). For low noise operation, make sure your mixer, compressor, and amplifier settings are set properly. As a general rule, you want as much gain as possible in the front of the system (at the microphone preamp), so that a good line-level signal is travelling through the whole signal path. If you have a weak signal to start with, and then amplify it at the end of the signal path (by turning the main outputs of the mixer all the way up, for example) it will be excessively noisy.

When using a compressor on a live P.A. system, improper settings can cause feedback. Make sure that a channel is well below the feedback point when there is no gain reduction active. If you hear feedback every time the music stops, you must lower the overall level of the system.

About Stereo Compression

For great technical information on stereo processing, see the dbx white paper called True RMS Power Summing®, written by Roger Johnson, Director of dbx Engineering.

Otherwise read on...

Terms

Compressors are often difficult to grasp for beginning musicians and engineers. Where an effect like pitch shifting or delay is easy to hear, compression often performs subtle changes on a signal and can be more difficult to learn. This introduction is intended as an expanded glossary, which shows what the controls on the compressor's front panel are doing to the input signal.

Threshold

The THRESHOLD knob sets the level where compression will begin. As long as the input signal level is below the Threshold level, the compressor will do nothing to the signal. Once the input signal crosses the Threshold, the compressor will begin compressing at a ratio set by the ratio control.

Ratio

The RATIO knob controls the amount of compression, which will happen once the input signal crosses the Threshold level, described above. Ratio controls how much the input signal will be reduced as a ratio of the input signal level. For example, if the compression ratio is set for 6:1, the input signal will have to cross the threshold by 6 dB for the output level to increase by 1 dB. the maximum setting is typically labeled: 1 (infinity to 1), and is also called Limiting. This means that the output signal won't increase at all, no matter how far above the threshold the input signal goes.

Attack

The ATTACK knob controls the amount of time before compression starts after the threshold is exceeded by the input signal. The range of this control can go anywhere from very slow (about 1dB/Sec) to very fast (about 400dB/Sec). Long attacks are useful for percussive sounds, where shorter attacks are good for melodic parts like vocals and strings. The Attack control is also useful for keeping the transients on percussive drum or bass sounds. Experiment with different short attack times on snare drums to get more or less of the “stick" attack.

Release

The RELEASE knob controls the amount of time the compressor takes to stop compressing after the signal crosses below the threshold. The range of this control can be from approximately 4000dB/Sec to 10dB/Sec. Short release times are good for percussive, punchy sounds, where longer release times can make compression less obvious on vocals. Adjusting the release time may be necessary when using extreme compression and “pumping" or “breathing" is audible, or if lower level signals after peaks are getting lost. See also the section on pumping and breathing explained below.

Output

The OUTPUT knob controls the level of the compressor's output. The Output control is useful for making up gain, which was reduced by the compression circuit, or matching the input level of a mixer or recorder. If the Gain Reduction meter shows that the input signal is being attenuated by -6dB, then the Output control generally should be set around +6dB. This control is disabled if the [BYPASS] button is pressed.

Hard Knee/OverEasy® The OverEasy®

switch is used to switch between Hard and Soft knee compression styles. When the compressor is set for Hardknee, the compression ratio applies only to signals above the threshold level. If the compressor is set for Soft knee, the compression ratio gradually increases from 1:1 to the current selected ratio over a range through the threshold area, so that the transition from uncompressed to compressed is more gradual. The difference between Hard Knee and OverEasy® is more obvious at high compression ratios. Once the input signal crosses the Threshold, the unit will compress the signal at the full ratio level.

OverEasy® compression is useful when performing high-ratio compression or limiting on a signal. When the compression gradually fades in, it doesn't sound as obtrusive as when it suddenly starts limiting the signal. If you're looking for a “brick wall" limiter, the switch should be set for Hard knee to stop any transients from slipping through without affecting lower level signals. Lower Ratio levels may require a hard knee setting so that the compression slope isn't too narrow and you lose some of the compressive “punch."

Common Compressor Settings

This section is meant to demonstrate some example compressor settings on various instruments. These are merely suggested settings, but they can help you to get started if you are new to compression or need help finding a particular sound.

Vocal Limiting

Vocalists tend to be one of the most dynamic recording challenges in any studio or stage. Even though a singer may go from a whisper to a scream during the course of a song, it's the engineer's job to keep the vocal's level in line with the rest of the ensemble. You can do this by setting the compressor with a high ratio and a high threshold. This way, softer sections will go by uncompressed, and louder peaks will be kept under control. Threshold set so that the loudest sections get around -6 of reduction (usually around 3 o'clock), Ratio set for 6:1, OverEasy® switch engaged. The Threshold should be set so that loud sections get compressed around 6dB and quiet passages get no compression at all.

Vocal Compression and Spoken Word

In other cases, you may want to compress the entire dynamic range of a vocal. This is typical of pop vocals and voiceovers for radio commercials. Whenever there is signal, there is some compression taking place; just barely on the soft passages, and up to 12 dB of reduction during loud passages. Threshold set so that one GAIN REDUCTION LED (-1 dB) lights during the softest passages with signal (usually around 11 o'clock), Ratio set for 2:1, Attack set fairly fast (8-9 o'clock), Release set between 10 and 12 o'clock. Raise output to compensate for gain reduction.

Drums

Engineers often compress drum tracks just to get a nice punchy sound in the mix. The settings below sound good on a rock snare drum: Threshold set so that all drum hits are compressed (around -3dB,) Ratio set for 4:1, OverEasy® engaged, Attack set around 8 o'clock, Release set around 9 o'clock. By turning the threshold down even more, you can “squash" the snare drum as much as you want. Turn the attack up (longer) to get more stick out of the snare drum, and turn it down for a synth pop slap.

Bass

Since bass guitar forms the foundation of most Rock and Jazz music, it's important that the level of the bass doesn't jump around in the mix. Also, adding compression to bass tracks (or almost anything else) can make it “punchier," generally a good thing in rock tunes. Try the settings below on a rock bass track: Threshold set so only the peaks are compressed (around 0dB), Ratio set for 4:1, Hardknee engaged, Attack set around 9 o'clock, Release set around 10 o'clock.

Electric Guitar

Funky rhythm guitar parts love compression. Not only does it make the part stick out of the mix better, it evens out the volume of the muted strums. The following setting, with its low threshold and high ratio, gives you lots of compression for punching up a funky rhythm guitar part: Threshold set for constant compression (around -3dB), Ratio set for 6:1, OverEasy® engaged. Experiment with turning the Threshold up or down for a thinner or chunkier tone.

De-Essing

Occasionally when recording vocals, the letter “s" seems to jump out louder than the rest of the part. This is because sibilant letters, especially the letter s, have more high frequency energy than other letters. This can cause tape recorders or other components to distort, even though the level may not seem very loud.

Moving the microphone can sometimes eliminate this “sibilance," but often a de-esser is required.

Many compressors allow you to perform de-essing on a track by using a sidechain. By placing an equalizer in the sidechain, you can set the compressor so that only certain frequency ranges trigger the unit to start compressing.

The trick is to set the EQ to cut all frequencies except for the sibilant range, between 3-6kHz. Then set the compressor like this:

Threshold: set around 0dB

Ratio: set for 6:1

Hardknee: Active

Attack: set at minimum

Release: set around 8 o'clock

The Threshold should be set so that an “s" triggers about -3 to -6 dB of compression. If other sounds are triggering the compressor, you might need to adjust the EQ cutoff frequencies.

Ducking

Ducking is often used when doing voiceovers. It allows background music to automatically be turned down whenever an external source, such as an announcer's voice, begins to speak. You can also use ducking to have one instrument push the other out of the way, such as the bass guitar ducking every time the kick drum hits.

To make the compressor into a ducker, Plug the source into the inputs and plug the trigger into the sidechain. The Sidechain return isn't used in this example. In the example below, the sound of a radio announcer's voice will automatically turn the music down when he speaks and it will slowly fade back in after he stops. Set the compressor controls like this: Threshold set for +3dB (around 3 o'clock), Ratio set for 6:1, OverEasy® in, Attack set around 9 o'clock, Release set around 2 o'clock. Plug the announcer's Mic into the mixer, and feed that Mic to the compressor's Sidechain in. When the announcer speaks, the music will duck down (turns the ratio up to duck it even lower). When he finishes speaking, the music will fade back up at a rate set by the Release knob.

Pumping and Breathing

When a compressor is making large changes to the input signal (10 to 12 dB or more); the noise floor will also rise and fall with the signal level. When this noise signal rises and falls drastically between signals, such as a heavily compressed, noisy drum track, you might hear the noise level “breathing" between drum hits. One solution to this breathing problem is to turn up their release time. This way, the noise floor won't have time to rise between drum hits.

However, if the Release time is too long, lower level signals after the peak will be lost as the compressor slowly stops reducing gain. This is called “pumping" as the lower level signals (noise included) slowly fade back up to their normal signal level. The secret to avoiding these problems is to achieve a balanced release time on the input signal


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Last modified at 5/27/2021 10:58 AM by PRO Knowledge Base
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